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										<a href="http://www.blocgame.com/forums/index.php?topic=164.msg1330#msg1330" rel="nofollow">Re: Wargame alpha</a>
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									<div class="smalltext">« <strong>Reply #15 on:</strong> May 17, 2015, 02:36:59 PM »</div>
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									<div class="smalltext">« <strong>Reply #16 on:</strong> May 17, 2015, 07:18:08 PM »</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=164.msg1417#msg1417" rel="nofollow">Re: Wargame alpha</a>
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									<div class="smalltext">« <strong>Reply #17 on:</strong> May 17, 2015, 11:36:47 PM »</div>
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								<div class="inner" id="msg_1417">Unit suggestions:<br /><br /><br />Artillery: Can attack enemy units in adjacent tiles. <br />Tanks: Probably have better aggressive status and susceptible to units with heavy weapons.<br />Planes: Costs less energy to move to tiles and can bomb enemy's with little to no losses (unless anti-air is placed in the tile)but can't hold territory. <br /><br /><br />You could build structures on tiles too if they're fortified like anti-air defenses, ammo dumps, and the like. </div>
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									<div class="smalltext">« <strong>Reply #18 on:</strong> May 18, 2015, 02:01:00 AM »</div>
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							<div class="signature" id="msg_1437_signature">Prime Minister of Alexandrastan: <a href="http://www.blocgame.com/stats.php?id=39070" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=39070</a><br />Partidul Național Liberal: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100128" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100128</a></div>
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									<div class="smalltext">« <strong>Reply #19 on:</strong> May 18, 2015, 05:59:03 AM »</div>
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								<div class="inner" id="msg_1458">That reminds me of a game created/designed by me with similar features..... <br /><br />note: ids ded already due to IRL shit, I think some of you might know what I was referring to.</div>
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							<div class="signature" id="msg_1458_signature">bloc 1.0 veteran, bloc 2.0 shitposter, bloc 3.0 BAMF advisor, bloc 3.8 THG officer, elite shitposter, master ruseman. <br /><br />Former Leader of NAM <br /><br /><a href="http://www.blocgame.com/stats.php?id=40001" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=40001</a><br /><br />"President lee is the only kosher shitposter in bloc." - Mammon</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=164.msg1818#msg1818" rel="nofollow">Re: Wargame alpha</a>
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									<div class="smalltext">« <strong>Reply #20 on:</strong> May 19, 2015, 12:46:28 PM »</div>
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								<div class="inner" id="msg_1818"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=164.msg1437#msg1437">Quote from: TWAIN on May 18, 2015, 02:01:00 AM</a></div></div><blockquote class="bbc_standard_quote">So what will be happening once one faction of the many is eliminated? Namely to the players.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />What if the game is over once the first faction is eliminated? Once the game is over, the scores are tallied up for each faction. Whoever has the most points, wins. Points are generated by holding cities for a period of time.<br /><br />This way, #1 would want to eliminate a weak faction ASAP, while the other factions would band together to keep the weak faction alive and aim for the #1 spot at the same time. This would cause ever-shifting alliances between factions. And makes back-stabbing all the more sweet.<br /><br />This begs the question, how does a faction get eliminated? By holding 0 cities for a certain amount of time and/or all their troops dead?</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=164.msg1823#msg1823" rel="nofollow">Re: Wargame alpha</a>
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									<div class="smalltext">« <strong>Reply #21 on:</strong> May 19, 2015, 01:10:45 PM »</div>
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								<div class="inner" id="msg_1823"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=164.msg1818#msg1818">Quote from: Taikuh on May 19, 2015, 12:46:28 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=164.msg1437#msg1437">Quote from: TWAIN on May 18, 2015, 02:01:00 AM</a></div></div><blockquote class="bbc_alternate_quote">So what will be happening once one faction of the many is eliminated? Namely to the players.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />What if the game is over once the first faction is eliminated? Once the game is over, the scores are tallied up for each faction. Whoever has the most points, wins. Points are generated by holding cities for a period of time.<br /><br />This way, #1 would want to eliminate a weak faction ASAP, while the other factions would band together to keep the weak faction alive and aim for the #1 spot at the same time. This would cause ever-shifting alliances between factions. And makes back-stabbing all the more sweet.<br /><br />This begs the question, how does a faction get eliminated? By holding 0 cities for a certain amount of time and/or all their troops dead?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Definitely clay related, not troop related.</div>
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							<div class="signature" id="msg_1823_signature">Prime Minister of Alexandrastan: <a href="http://www.blocgame.com/stats.php?id=39070" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=39070</a><br />Partidul Național Liberal: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100128" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100128</a></div>
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									<div class="smalltext">« <strong>Reply #22 on:</strong> May 20, 2015, 12:16:21 AM »</div>
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								<div class="inner" id="msg_2031"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=164.msg1437#msg1437">Quote from: TWAIN on May 18, 2015, 02:01:00 AM</a></div></div><blockquote class="bbc_standard_quote">So what will be happening once one faction of the many is eliminated? Namely to the players.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />How can factions actually get eliminated? If there is a group of commanders with no land, then it makes sense for every other faction to recruit them to their side, in exchange for a small base to build from, of maybe one city and surrounding 6 tiles. When they've got troops again, they will fight with whoever rescued them until the opportune moment to turncoat, at which point the game goes on.</div>
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							<div class="signature" id="msg_2031_signature">Not currently playing bloc<br />Inventor of the realtime differential indexer (tm)<br />Member of the Bloc Illuminati</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=164.msg2750#msg2750" rel="nofollow">Re: Wargame alpha</a>
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									<div class="smalltext">« <strong>Reply #23 on:</strong> May 22, 2015, 06:07:35 PM »</div>
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								<div class="inner" id="msg_2750"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=164.msg1458#msg1458">Quote from: President Lee on May 18, 2015, 05:59:03 AM</a></div></div><blockquote class="bbc_standard_quote">That reminds me of a game created/designed by me with similar features..... <br /><br />note: ids ded already due to IRL shit, I think some of you might know what I was referring to.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Realpolitik right?</div>
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							<div class="signature" id="msg_2750_signature">Ruler of <a href="http://www.blocgame.com/stats.php?id=5212" class="bbc_link" target="_blank">Gensokyo</a>.  Officer of BAMF.</div>
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