Events occur every turn, some events depend on your political system, economic situation and some events are random.
Random Events[]
Event | Choices | Consequences | Chance | Image |
---|---|---|---|---|
Category Four Hurricane | 1. Spare no expense 2. Request global aid 3. Do nothing | unknown | unknown | N/A |
Earthquake | No Options | You lose all your growth, humanitarian aid earns you 100k for each lost growth | 1/1000 | N/A |
Beach Front | 1. Sell the Beach front 2. Reject offer | 1. 1000k gain in Foreign Investment, decrease in approval. 2. Approval Increase | N/A | here |
Kolechian immigrants | 1. Papers Please. 2. Deny. | 1. Growth or rebels. 2. Nothing. | here | |
Refugees | 1. Let them in 2. Turn back their boats | 1. Growth & approval lost, reputation increase 2. Reputation Decrease | N/A | here |
Asteroid Event | 1. Sell them to the soviet power 2. Sell it to the Americans 3. Keep it for youself | 1.? 2. Gain 500k + ? 3. Gain Equipment (25 weapons) | N/A | here |
Closed Mines | 1. Let the mine close 2. Nationalise the mine 3. Lower minimum wage | 1. Lose some approval, quality of life and FI. 2. Move far the the left, gain approval and nationalise one third of foreign investment. 3. Move right, Lose approval and quality of life, but keep investment. | N/A | here |
Receive Uranium | Receive 1 ton of Uranium | You can build Nuclear Reactor for plus one growth per turn | N/A | here |
Football Tournament | No Options | You gain approval and stability | N/A | here |
Events Triggered By Political Systems[]
Political system | Event | Options | Consequences | Chance |
---|---|---|---|---|
Military Junta | General Of The Army | 1. 2. 3. | 1. Gain 5k troops and one level training 2. Gain a development in Chem(chance of backfire) 3. Gain one level of Airforce | N/A |
One Party Rule | ? | ? | Gain manpower and growth | N/A |
Conditional Events[]
Event | Options | Consequences | Triggered by | image |
---|---|---|---|---|
Squabbling Factions within leadership | 1.Institute a ban on factions 2. Ignore the issue | 1. Large decrease in approval, small decrease in stability 2.Small decrease in approval, small decrease in stability | Bad Approval and bad stability | N/A |
Revolution | No options | 50% of GDP and Troops lost | Very low stability, Rioting and BoC level | here |
UN Intervention | No Options | Reset your army to 10k troops, reset chem development and loss of growth | Reputation: Axis of Evil | N/A |
Edgy Artist | 1.Hard labor for a decade 2. Slap on the wrist 3.Apologize and release | 1. Stability increase, Approval decrease and you become more authoritatiran 2. Decrease in Stability 3. Approval increase with one level, stability decrease and you become more democratic | Being Authoritarian | here |
Factory | 1. Just do it 2. No thanks | 1. Gain a factory, QoL decrease, FI halved 2. Approval increase |
FI=1000k+ 500k per factory beyond first (rounds up) || here |